[UE4] Change Default Engine / Editor Post Processing

Good afternoon,

We are moving from UE3 to UE4 recently, and we can’t find a way to easily adjust the default post processing settings for the Engine / Editor. Previously there was a content driven method where would modify the UE3 PP Chains and all corresponding scene editors would reflect that change. As of now, the only way I’m able to adjust the Post settings are on a per map basis. There are some basic PP options in the Project Settings, but its not what I’m looking for. I’d like to add a Global material PP effect as well as change the cubemap in the background of the other editors.