Chromatic Aberration on Oculus Go

Hi there,
oculus released their new Chromatic Aberration correction for the go a couple of month ago and since then the oculus Menu looks really great but i can not find anything on how to activate it in a unreal project :confused: its definitely not using this new method because the chromatic aberration is as bad as when the go was released :frowning:

Does anyone know what one has to do to enable that :slight_smile:

best regards,