How to setup Android platform
I am wondering that the tutorial in this link: https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/
show me the way to setup Android platform with TADP 2.0r8. Is that ok If I use TADP 3.0r2?
By the way, Anyone can show me how to use UE source code to install Android platform. It's take me 3 weeks to install it but I've not done it, yet Which NDK target I have to install? (32-bit target or 64-bit target)
Sorry about my questions, but I really don't know what I have to do. :'(
I have reached out to a fellow developer for a bit more information on this issue. Here is a summary of what was said:
It sounds like you installed the parts yourself instead of with our provided TADP so the environment variables were likely not set when you did the compile; it is necessary at the moment for android to be available. Also, I’m assuming you meant “Development Editor” “Win64” (rebuild), then “Development” “Android” (build).
You would need to make sure that you are using either ndk-9c or ndk-9d, not the latest ndk-10 (they changed the toolchain paths) with 32-bit, NOT 64-bit toolchain (32-bit is what is in TADP). Android SDK should be 19, not L.
Let me know if this helps with your issue. Thanks!
answered Aug 22 '14 at 03:44 PM
[Epic] Gribbs ♦♦ STAFF
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