Animation Issue
Hi everyone, does anybody know why when I play something from the sequence player my mesh pops out of position? It stays in place during the original animation but when it plays during gameplay it pops out of place.
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Ha,how about that I found the error to my problem. The pivot of my meshes where out of wack. So I zero out my meshes in 3ds Max and re-import them back into UE4.
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