Make procedural generated road

Im trying to make a road that have different hazards and turns everytime you start the game or is that not possible but thanks for any help.

Don’t click any of those links that is spam.

It is very possible to achieve what you want. So in short what I understand from your question is that you want to randomize the the road on every instance of the game?
It sounds like quite a challenge tbh, and the fact that you ask if it is possible gives me a feeling that you might not have a lot of experience (I apologize if I’m wrong).

First you should start with thinking about how to tackle the road creation.
Either you go the spline route which is a subject that has quite a lot of info floating around on the web. As an example Epic themselves have a tutorial on this specific technique on their channel: Using Splines & Spline Components | Live Training | Unreal Engine - YouTube
If that is the way you are trying to create it you have to think about how you are going to randomize the positions of the spline to create something unique every time.

From that point you can start thinking about how to incorporate the different hazards. You can get a point on the spline (location) which you can use to spawn a hazard.

Another method or technique is to map out each piece of the track to a specific size by creating a modular set you can work with. But you would need to add a bunch of code to do checks and make sure you can’t spawn three 90 degree corner pieces in a row etc. This would almost be closer to creating a dungeon generator of sorts which might give you more limited options.

I hope some of this helps.

For spline road creation, Epics also made downloadable project with it in the Learn tab. It’s called “Blueprint Splines Track”. It’s very old example though.