Hello, I’ll try to be succinct.
I have an Ipad Pro 12.9" running iOS 12.1.3, from both UE4 and Apple literature this should be compatible with ARkit and the ‘Object Scanning’ AR Session Type in UE4.
I am working on windows but using remote build via a mac mini running Mojave 10.14.3 and xcode 10.1. I have also tried launching the project directly from the mac mini onto the ipad with the same results. The mac mini is an older model, 2012, but the software is all up to date.
Would packaging the project rather than launching directly from UE4 make much difference? It hasn’t seemed to matter before. I have already had success running the ‘world’ AR session and some image recognition so I know that it certain aspects of the ARkit are functioning properly.
I’m not entirely sure how to move forward. The ambition is to generate candidate objects for other apps, but when using the ‘get AR Candidate Object’ node the app crashes. I am assuming that it is something to do with the app not supporting the AR Session type for now. I have a basic UI which works for defining the capture extent.
Any suggestions?