Dynamic Light/Distance Field Error
I'm currently working on my first dynamic lighting project as I usually use baked lighting instead. It's been going well so far however I've ran into an issue that I'm struggling to find a fix for. I have imported some new pieces of geometry that are generating weird black splotch errors and what appears to be black clipping around the geometry.
A work colleague of mine has ran into the same error and has suggested that it might be too many movable objects in the scene but we haven't managed to find a successful fix. I currently have 56 movable objects in my scene that have distance fields enabled.
I have attached images and any help is appreciated :)
asked Jan 29 '19 at 08:58 PM in Using UE4
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