Dynamic Light/Distance Field Error

Hi Guys

I’m currently working on my first dynamic lighting project as I usually use baked lighting instead. It’s been going well so far however I’ve ran into an issue that I’m struggling to find a fix for. I have imported some new pieces of geometry that are generating weird black splotch errors and what appears to be black clipping around the geometry.

A work colleague of mine has ran into the same error and has suggested that it might be too many movable objects in the scene but we haven’t managed to find a successful fix. I currently have 56 movable objects in my scene that have distance fields enabled.

I have attached images and any help is appreciated :slight_smile:

Thanks!