So I have a combat system with attacks, damage, health etc set up and when the enemy AI dies, it goes to simulate physics (ie ragdoll). I have collisions on my melee weapons set up so that it applies physics collision to the dead AI.
It all works great, except it sends the AI flying a tad too hard. While fun, it is a little silly so I would like to limit it somehow.
I have tried experimenting with weapon weight and damping etc, but since I don’t have simulate physics enabled (as it only causes the weapon, static mesh, to either float above my character or fall down) I haven’t found a way to limit the force it applies to the dead AI.
Any tips?