Saving changes to asset made via C++
As part of a data import chain, which is invoked at editor runtime, I load a UDataTable asset with the LoadObject<>() function and add rows with the imported data in C++ code. Now I want to save the changes to the asset, but simply adding new rows programatically to the data table object doesn't seem to do the trick. How can I achieve that?
My code so far:
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