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Is it possible to make a mesh visible in reflections only?

I have a few static meshes in my scene that I would like to not be rendered to the camera, but I would like them to show up on the surface of any reflective objects. Is this possible to do?

The meshes are not static objects and are moved around at runtime.

Product Version: UE 4.21
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asked Jan 30 '19 at 12:20 AM in Rendering

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jonnybolton
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