Compiler can not find class in gameplay debugger module. My code looks like below.
#include"GameplayDebugger/Public/GameplayDebuggerCategory.h"
UCLASS()
class FMyCategory: public FGameplayDebuggerCategory
Everything works fine but when compiling, I get the error that says “EXEC: Couldn’t find parent type for FMyCategory named FGameplayDebuggerCategory in current module or any other module parsed so far”.
I have already included gameplay module in build.cs file.
PublicDependencyModuleNames.AddRange(new string[]{Other Modules, "GameplayDebugger" })
How to fix it? Please help me. Thanks a lot.