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Interaction not working (solved)

so for a school project, I am making a game, it isn't the most interesting, just a game about mowing a lawn, so I added an interaction system from an actual project I'm making, and upon setting it to an event tick instead as to keep it constant instead of whenever it gets a button pressed, it all seemed fine. I then added an actor and set it to a static mesh of grass and gave it box collision, and placed it into the world. It was absolutely fine. then I started to get a "spawner" actor to add more to the game as it progressed. Except none of the ones that spawned had any form of hit detection to the interaction system. Character still couldn't walk through it, but the interaction wasn't detected at all. Any ideas? (also tried just placing a set amount in the world, only the first accepted interaction) many thanks to anyone that can help me, Jbg0801_2

EDIT: I'm not sure why, but after rewriting the code for it the exact same multiple times, it was fine.

Product Version: UE 4.21
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asked Jan 30 '19 at 10:35 AM in Blueprint Scripting

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Jbg0801_2
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I fixed this problem. Just kept re-writing it until it worked. Did nothing different, not sure why it suddenly works. huh.

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answered Jan 30 '19 at 10:58 AM

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Jbg0801_2
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