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Accessing child actor components from level blueprint

Hey guys,

I'm trying to access the particle system (3) I set up inside leap motion hands blueprint (2), from level blueprint. The said blueprint (2) is a child actor of another blueprint (1) and I don't know how to access it.

The screenshot attached should explain this a lot better than I did. I'm a bit of a noob :)

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Product Version: UE 4.21
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asked Jan 30 '19 at 01:13 PM in Blueprint Scripting

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Turbo Papok
17 1 2 4

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1 answer: sort voted first

this would help you https://answers.unrealengine.com/questions/261542/actor-reference-from-child-actor-component.html

but basically, you should get the child component using getComponent for the type ChildActor and then access child value and cast that to your particle system type

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answered Jan 30 '19 at 01:30 PM

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avatar image Turbo Papok Jan 30 '19 at 02:16 PM

Hey Plangton,

Thanks for helping out! I've found that thread yesterday, but couldn't get much further with it. That's where I am now (screenshot).

Would you be so kind and explain it a little more?

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avatar image Turbo Papok Jan 30 '19 at 05:02 PM

I'm getting closer to the goal while learning Casting https://www.youtube.com/watch?v=SoBJGEtFOuM but I still can't wrap my head around it. Here's where I am now.

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avatar image Turbo Papok Jan 30 '19 at 05:56 PM

Got it. Screenshot below.alt text

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