Accessing child actor components from level blueprint

Hey guys,

I’m trying to access the particle system (3) I set up inside leap motion hands blueprint (2), from level blueprint. The said blueprint (2) is a child actor of another blueprint (1) and I don’t know how to access it.

The screenshot attached should explain this a lot better than I did. I’m a bit of a noob :slight_smile:

this would help you

but basically, you should get the child component using getComponent for the type ChildActor and then access child value and cast that to your particle system type

Hey Plangton,

Thanks for helping out! I’ve found that thread yesterday, but couldn’t get much further with it. That’s where I am now (screenshot).

Would you be so kind and explain it a little more?

I’m getting closer to the goal while learning Casting
[- YouTube][1] but I still can’t wrap my head around it. Here’s where I am now.

Got it. Screenshot below.