Edit a Animation Blueprint Variable in Level Blueprint

I’m quite new to the Unreal Engine 4 and I ran into a problem in my VR project. I want to trigger an animation with the trigger button on the right touch controller. I’ve made a blendspace where the horizontal axis goes from 0 up to 1(float). Since I couldn’t get the input event into the event graph of the animation blueprint I’ve tried to edit this float in the level blueprint but I couln’t figure out how to edit this float in the level blueprint. How do I do that?

If you are trying to reach your VR character’s anim blueprint you can do it in your VR character BP like so:

If it is another actor in the level select the actor > right click in level BP > Create a Reference to actorname and the get the skeletal mesh from it in order to get it’s anim instance:

Also feel free to check out this project to see examples of how to control hand(and body) animations in VR: [FREE VR PROJECT] Physics Driven VR Drum Kit - Community Content, Tools and Tutorials - Unreal Engine Forums

Doesnt seem to work for me. The cast fails

Are you sure the mesh’s Animation Mode is set to Use Animation Blueprint? If not also make sure to set your anim BP ans the Anim Class.

Thanks a lot. Your answers helped me quite a bit.:relaxed: