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Edit a Animation Blueprint Variable in Level Blueprint

I'm quite new to the Unreal Engine 4 and I ran into a problem in my VR project. I want to trigger an animation with the trigger button on the right touch controller. I've made a blendspace where the horizontal axis goes from 0 up to 1(float). Since I couldn't get the input event into the event graph of the animation blueprint I've tried to edit this float in the level blueprint but I couln't figure out how to edit this float in the level blueprint. How do I do that?

Product Version: UE 4.21
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asked Jan 30 '19 at 04:45 PM in VR

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TeaTimer.
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If you are trying to reach your VR character's anim blueprint you can do it in your VR character BP like so:

alt text

If it is another actor in the level select the actor > right click in level BP > Create a Reference to actorname and the get the skeletal mesh from it in order to get it's anim instance:

alt text

Also feel free to check out this project to see examples of how to control hand(and body) animations in VR: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1567541-free-vr-project-physics-driven-vr-drum-kit

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answered Jan 30 '19 at 05:05 PM

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Jacky
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avatar image TeaTimer. Feb 02 '19 at 09:08 PM

Doesnt seem to work for me. The cast fails

avatar image Jacky Feb 02 '19 at 09:22 PM

Are you sure the mesh's Animation Mode is set to Use Animation Blueprint? If not also make sure to set your anim BP ans the Anim Class.

avatar image TeaTimer. Feb 06 '19 at 02:32 PM

Thanks a lot. Your answers helped me quite a bit.☺

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