Online Animations Only Visible to Host

Hi, I am working on my first multiplayer game and it is going pretty well so far. However, I have an animation problem. Each player can see their own characters animations perfectly, however they can only see part of the other players animations. The host however, can see all of the players animations correctly. What the other players see of the animation is everything except for the torso tilt that I added for the pitch input. I am using the steam subsystem. This is my animation blueprint:

I know it is a bad habit to compile with many warnings, but I cant find a way to fix it and it still works. Or maybe it doesn’t and that is my problem. If you can help me fix that it would be great. Thanks.

I found a solution. When I add controller pitch input to my character, I save the new pitch in a variable, which is used in the anim blueprint. I then multicast this variable to all clients in the server so everyone can see the animation.