Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Issues with EQS and Pathing

I have an issue. AI appear to always be selecting the closest enemy, but once they've surrounded it to the point where you'd think there is no path available, they still select that enemy as their target. The result is this :

alt text

Sorry it's all the same unit, but you should be able to get the picture. I have a second enemy off screen. As soon as the first "Line" of AI surround the actor in the middle, i'd like for the remaining to realize there is no path available and move onto the next guy.

I'm not sure if its an issue with the way I set up my EQS query, or my behavior tree (although im just running the query and moving to the returned actor).

My query looks like this :

alt text

Any ideas?

Without getting off into the weeds, lets say team 1 was standing shoulder to shoulder in a line. If there were 3 AI already attacking one from the front (taking up any paths in the front), i'd prefer the AI to move to the next AI with the shortest path vs walking around the entire line to get to the back of the closest actor. I was hoping thats what using the path length in EQS would accomplish for me but i'm clearly doing something wrong.

Is it my EQS? Behavior Tree? Are the AI not properly effecting the Nav Mesh? I'm not sure where to begin. Any help is appreciated.

Product Version: UE 4.21
example.png (1.4 MB)
example2.png (91.6 kB)
more ▼

asked Jan 30 '19 at 10:00 PM in Using UE4

avatar image

1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question