Importing animation from Blender that includes "Restrict View". UE4 does not hide the desired mesh

I am using keyframes in blender to create an animation. I am animating a model made of multiple objects and each of them has their own animation. The problem is that my animation includes an object that disappears and reappears during the animation. I have created this by keyframing the “Restrict Viewport Visibility” option in blender. Playing an animation in blender works fine, but once imported into UE4 it starts to behave differently. I am exporting as FBX.

The part of animation when the part of my mesh is not visible is not included in the animation. Animation runs like there is no “Restrict Viewport Visibility” included.

What could I do to fix this? How can I make my model disappear and reappear in the animation.

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