Hey. I have a postprocess effect that is hooked up to an event that causes a timeline to fire. This timeline fires at “event begin play” even though there’s no connection to it. If i break all exec pins it still fires at the the start.
Oh, and a simple fix is putting a branch after update that checks if “get Time Seconds” is smaller than 1, then route the “true” Exec into the “Stop” input of the timeline.