Our game’s target hardware is PS4. I’m trying to stand up a system in our game that posts telemetry data to an external server, and some of that data is includes information about the user PSN account, in particular, the user’s nickname for his/her PSN account. I have this code that builds a telemetry header and queries the online subsystem for the PSN account information:
[redacted]
In UE4\Engine\Config\PS4\PS4Engine.ini, I have configured the following variables:
[redacted]
When I deploy and run our game on dev kit, though, the OnlineSubsystem type that is returned by IOnlineSubsystem::Get() is not an instance of OnlineSubsystemPS4, but OnlineSubsystemNull, which returns default information unique player id and the player nickname.
Am I missing a set up step? There’s not much information on the forums on what to do to stand up connection to the PSN services. Caveat: This is the first time I’ve had to do this for a game, so my apologies in advance if this is a ‘noob’ question.