How to create more polys in BSB for Tessellation
Hello. Is anyone aware of a way to quickly split the edges of BSB brushes to increase polys enough to tesselate with a Material? Clicking each individual edge is extremely slow and not a long term viable way to achieve the desired amount of polys for clean tessellation. Thank you for any advice!
asked Jan 31 '19 at 02:44 AM in Using UE4
thats not what BSP is for, bsp is only for the blocking out stage, and even then other resources work faster than bsp. You'll need to learn how to make meshes outside of ue4.
answered Jan 31 '19 at 10:48 AM
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