x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Enemy AI Pushes and Launches Each Other When in Pack

I'm creating a game with zombie type enemies which rush straight at the player in waves. The AI has been programmed to do nothing but to run straight to the player and attack when in range. However, the AI gets too close together when in a pack, and the bunching up leads to them pushing each other, resulting in enemies being launched sideways and into the air. I've tried using the crowd detour controller, but that created problems of its own (the AI would move around strangely). Solutions?

Product Version: UE 4.21
Tags:
more ▼

asked Jan 31 '19 at 05:23 AM in Blueprint Scripting

avatar image

cashnastymike
1 1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question