"Play" camera not binding to Actor camera since 4.4

Everything was working up until 4.4 patch

When the “play” button is pushed in the editor, it used to spawn an actor for player 0 then the play window camera would bind to the actor’s camera. Now when the play button is pushed, the actor is created (and controllable with the same controls) but the camera is off somewhere random.

Any thoughts?

Hey -

Is this specific to a project? Does it happen if you press the play button for a new project? If you could provide a screenshot of what you’re seeing it would help in determining what is going on.

Hey , sorry about the late response, I’ll get the images to you in a sec. It is affecting just one gamemode that we have for our project, but it is affecting it retroactively, meaning if I do a git pull from an earlier commit where it WAS working, it doesn’t work using engine version 4.4

Hello again

To help me track down this problem I need to know which template did you originally base your project on. Also if you changed anything inside of the MyCharacter blueprint, we will need to see those changes as well as information for the gamemode where this occurs, assuming you are using a custom gamemode.

Hello, I am experiencing the same thing as since the 4.4 patch. A couple of notes:

  1. The camera appears in the correct location but the wrong rotation (3rd person camera). It’s rotation resets to 0,0,0.
  2. I cannot reproduce the bug in a new project.

Hey ClaCla-

Which project template are you working from that you have this happening to you?

Blueprint Top Down

I just tested this in a new project for Blueprint Top Down and was able to reproduce the bug. My mistake with my earlier comment – I had tested it in Blueprint 3rd Person with no repro.

Can you post a screenshot of what you’re seeing when you play in editor.

Playing in PIE (selected viewport):

Exiting Pie the camera in editor doesn’t match what I’m seeing in game. Its rotation switches to 0,0,0:

I believe I found the cause of the issue. Start by going into the MyCharacter blueprint and then into the components tab. Select the camera component then type ‘controller’ into the details search bar. This will bring up the option for “Use Controller View Rotation.” Make sure this option is unchecked.