UE 4.20.3 version.
now i tried to render my model to blueprint widget as a image…
and configure scenecapture2d and material, rendertarget texture…
capturecomponent2d capture source is SceneColor(HDR) in RGB, Inv Opacity in A
and one minus - alpha on material
PC platform is okay what i want… but always wrong alpha on android…( black color exactly…)
help me to fix it …