Recording animation in blueprint

In the Animation blueprint preview window, there is a record button that can create an animation asset and save it for you. I was wondering if such is possible using blueprints as well. I can see nodes for recording audio, but is there a way to record animation and save the asset?

You can using Sequence Recorder:

And using LevelSequence:

You can also record using ControlRig + LevelSequence but its fairly advance since ControlRig is still a bit new.

so the answer to my question is a no, at least till 4.21 yes ?

Yes. The closer thing you can get to record while playing the game is by using Replay System which is in C++. And it requires you to setup your project to do replication.

Can you add a little about how to use ControlRig + LevelSequence to record live animation? Or is there a tutorial available?