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Recording animation in blueprint

In the Animation blueprint preview window, there is a record button that can create an animation asset and save it for you. I was wondering if such is possible using blueprints as well. I can see nodes for recording audio, but is there a way to record animation and save the asset?

Product Version: UE 4.21
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asked Jan 31 '19 at 11:23 AM in Blueprint Scripting

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You can using Sequence Recorder:

And using LevelSequence:

You can also record using ControlRig + LevelSequence but its fairly advance since ControlRig is still a bit new.

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answered Jan 31 '19 at 01:53 PM

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avatar image plangton Feb 01 '19 at 09:39 AM

so the answer to my question is a no, at least till 4.21 yes ?

avatar image Chyros Feb 01 '19 at 09:56 AM

Yes. The closer thing you can get to record while playing the game is by using Replay System which is in C++. And it requires you to setup your project to do replication.

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