Recording animation in blueprint
In the Animation blueprint preview window, there is a record button that can create an animation asset and save it for you. I was wondering if such is possible using blueprints as well. I can see nodes for recording audio, but is there a way to record animation and save the asset?
asked Jan 31 '19 at 11:23 AM in Blueprint Scripting
You can using Sequence Recorder:
And using LevelSequence:
You can also record using ControlRig + LevelSequence but its fairly advance since ControlRig is still a bit new.
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