How to set up inputs for player controller and pawn?
I'm struggling to get my head around what logic should be in a player controller and what logic should be in a pawn. Looking at the UE4 manual it says "the PlayerController decides what to do and then issues commands to the Pawn" giving examples of jump and start crouching.
Say I want a pawn to jump... would I have the key press be in the PlayerController which then immediately runs a custom event or a function that holds the logic for the jumping in the pawn? How do I get the players will to issue commands to the pawn? What would the command be in this case? I just think seeing something really simple would help wrap my head around the concept of player will and commands.
asked Jan 31 '19 at 11:35 AM in Blueprint Scripting
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