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ligthning changed textures-Solved

Hello, I am currently working on a bunker/underground base scene and after I had built lighning, my textures (on some, not all meshes) turend weird. In the provided picture you can see meshes placed in a dark spot and placed on the "surface". The stange thing is that not all meshes are affected equally. Some can be placed in that location without a change some dont. alt text(It almost looks like a normal map placed over the original texture?)

Does someone know what this is caused by and maybe how to fix this?

Thank you very much in advance :D

MAX2066

edit: As I deleted default directional and sky lightning the effects seems to become weaker, but it is still there! alt text

Product Version: UE 4.21
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asked Jan 31 '19 at 02:10 PM in Rendering

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Max2066
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Are you sure it is the diffuse getting weird like this? It looks like roughness or metallic is becoming too obvious due to reflections in the level. Place a reflection capture in the middle of those meshes in both situation if you havent already and see how they look.

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answered Jan 31 '19 at 02:31 PM

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Jacky
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avatar image Max2066 Jan 31 '19 at 02:38 PM

It worked :D Now that I think about it, i was just stupid. thank you so much!

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