Hello,
I am currently working on a bunker/underground base scene and after I had built lighning, my textures (on some, not all meshes) turend weird.
In the provided picture you can see meshes placed in a dark spot and placed on the “surface”.
The stange thing is that not all meshes are affected equally. Some can be placed in that location without a change some dont.
(It almost looks like a normal map placed over the original texture?)
Does someone know what this is caused by and maybe how to fix this?
Thank you very much in advance
MAX2066
edit:
As I deleted default directional and sky lightning the effects seems to become weaker, but it is still there!