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Error when Building Lighting

I have been able to build lighting before, I need 10,464 objects rebuilt, here is the log:

9:11:17 AM: [Interface:TryOpenConnection] Local connection established 9:11:17 AM: [Job] Accepted Job 00DFEC28-4BE622FF-F49C1FA8-C8D73387 9:11:39 AM: [Job] Launched Job UnrealLightmass_2018-09-22_17-04-07_1309584-64bit.exe 9:11:39 AM: [Job] PID is 3812 9:11:39 AM: [Job] GUID is "00DFEC28-4BE622FF-F49C1FA8-C8D73387" 9:11:40 AM: LogLightmass: Display: Lightmass Win64 started on: GAMEDEVCOMPUTER. Command-line: 00DFEC284BE622FFF49C1FA8C8D73387 9:11:40 AM: Failed to determine engine directory: Defaulting to ../../../Engine/ 9:11:40 AM: Failed to load 'aqProf.dll' (GetLastError=126) 9:11:40 AM: File 'aqProf.dll' does not exist 9:11:40 AM: Failed to load 'VSPerf140.dll' (GetLastError=126) 9:11:40 AM: File 'VSPerf140.dll' does not exist 9:11:40 AM: Failed to load 'VtuneApi.dll' (GetLastError=126) 9:11:40 AM: File 'VtuneApi.dll' does not exist 9:11:40 AM: Failed to load 'VtuneApi32e.dll' (GetLastError=126) 9:11:40 AM: File 'VtuneApi32e.dll' does not exist 9:11:40 AM: Lightmass Win64 started on: GAMEDEVCOMPUTER. Command-line: 00DFEC284BE622FFF49C1FA8C8D73387 9:11:40 AM: LogLightmass: Display: Processing scene GUID: 00DFEC284BE622FFF49C1FA8C8D73387 with 14 threads 9:11:40 AM: Processing scene GUID: 00DFEC284BE622FFF49C1FA8C8D73387 with 14 threads 9:11:40 AM: Building static lighting... 9:11:40 AM: [OpenConnection] Registering TCP channel ... 9:11:40 AM: [OpenConnection] Connecting to agent ... 9:11:41 AM: [TryOpenConnection] Testing the Agent 9:11:41 AM: [TryOpenConnection] Opening Connection to Agent 9:11:41 AM: [TryOpenConnection] Local Process ID is 3812 9:11:42 AM: [Job] Found a parent connection for PID 3812 9:11:42 AM: [Job] 61849810 -> 584F96A0 9:11:42 AM: [Interface:TryOpenConnection] Local connection established 9:11:42 AM: Skylight import processing 0.005s with CubemapSize 128 9:11:48 AM: Measured CPU frequency: 2.99 GHz 9:11:48 AM: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4 9:11:48 AM: Number of texture mappings: 6466 9:11:48 AM: Number of fluid mappings: 0 9:11:48 AM: Number of landscape mappings: 105 9:11:48 AM: Number of BSP mappings: 0 9:11:48 AM: Number of static mesh instance mappings: 6466 9:11:51 AM: Scene surface area calculated at 52648584.000 million units (23.988% of the estimated 219482672.000 million units) 9:11:51 AM: Importance volume surface area calculated at 35817.336 million units (79.477% of the estimated 45066.230 million units) 9:11:51 AM: Clamped the number of indirect photon paths to 20000. 9:11:51 AM: Clamped the number of indirect photons to emit to 40.000 million, from 42.981 million requested. 9:11:51 AM: Embree Build 0.6s 9:11:51 AM: 9:11:51 AM: 9:11:51 AM: Collision Mesh Overview: 9:11:51 AM: Num Triangles : 4760739 9:11:51 AM: MeshInfos : 0.5Mb 9:11:51 AM: UVs : 45.9Mb 9:11:51 AM: LightmapUVs : 45.9Mb 9:11:51 AM: Embree Used Memory : 343.9Mb 9:11:51 AM: 9:11:51 AM: 9:11:51 AM: Processing... 9:11:53 AM: EmitDirectPhotons complete, 3.470 million photons emitted in 1.6 seconds 9:13:04 AM: LogMemory: Warning: MemoryStats: 9:13:04 AM: AvailablePhysical 2104258560 9:13:04 AM: AvailableVirtual 140724078559232 9:13:04 AM: UsedPhysical 7920644096 9:13:04 AM: PeakUsedPhysical 7921963008 9:13:04 AM: UsedVirtual 8374620160 9:13:04 AM: PeakUsedVirtual 8380260352 9:13:04 AM: MemoryStats: 9:13:04 AM: AvailablePhysical 2104258560 9:13:04 AM: AvailableVirtual 140724078559232 9:13:04 AM: UsedPhysical 7920644096 9:13:04 AM: PeakUsedPhysical 7921963008 9:13:04 AM: UsedVirtual 8374620160 9:13:04 AM: PeakUsedVirtual 8380260352 9:13:04 AM: Allocator Stats for TBB: (not implemented) 9:13:04 AM: Windows GetLastError: The operation completed successfully. (0) 9:13:04 AM: [MaintainConnections] Detected dropped local connection, cleaning up (584F96A0) 9:13:04 AM: [CloseConnection] Closing connection 584F96A0 using handle 584F96A0 9:13:04 AM: [CloseConnection] Connection confirmed for disconnection 584F96A0 9:13:04 AM: [CloseConnection] Connection disconnected 584F96A0 9:13:04 AM: [GetMessage] Safely returning to 584F96A0 with no message 9:13:05 AM: [Job] Job has failed! Job executable didn't exit cleanly. Exit code: -1073741819 9:13:05 AM: [MaintainConnections] Local connection has closed (584F96A0) 9:13:05 AM: [MaintainConnections] Removed connection 584F96A0 9:13:05 AM: [CloseConnection] Closing connection 61849810 using handle 61849810 9:13:05 AM: [CloseConnection] Connection confirmed for disconnection 61849810 9:13:05 AM: [CloseConnection] Closing orphaned Job (00DFEC28-4BE622FF-F49C1FA8-C8D73387) 9:13:05 AM: [MaintainConnections] Connection 61849810 is DISCONNECTING 9:13:06 AM: [MaintainConnections] Connection 61849810 is DISCONNECTING 9:13:06 AM: [MaintainConnections] Connection 61849810 is DISCONNECTING 9:13:07 AM: [MaintainConnections] Connection 61849810 is DISCONNECTING 9:13:07 AM: [MaintainConnections] Connection 61849810 is DISCONNECTING 9:13:08 AM: [MaintainConnections] Connection 61849810 is DISCONNECTING 9:13:08 AM: [MaintainConnections] Connection 61849810 is DISCONNECTING 9:13:09 AM: [MaintainConnections] Connection 61849810 is DISCONNECTING 9:13:09 AM: [MaintainConnections] Connection 61849810 is DISCONNECTING 9:13:09 AM: [CloseConnection] Connection disconnected 61849810 9:13:09 AM: [GetMessage] Safely returning to 61849810 with no message 9:13:10 AM: [MaintainConnections] Local connection has closed (61849810) 9:13:10 AM: [MaintainConnections] Removed connection 61849810 9:13:10 AM: [MaintainConnections] All connections have closed

Product Version: UE 4.20
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asked Jan 31 '19 at 02:20 PM in Rendering

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Mrminecraftwizz1
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avatar image Mrminecraftwizz1 Jan 31 '19 at 03:26 PM

I ran it again and now it has been hanging at %99 for the last hour.

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It started to work I guess, I didn't do anything.

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answered Jan 31 '19 at 07:02 PM

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Mrminecraftwizz1
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