AI not performing most actions upon character referencing player controller.
I am currently using UE4 for making a simple game to learn the engine. In this game I have created a simple AI that that performs actions such as moving in a nav mesh randomly, can sense the player and follows the player on sight, or when the player shoots the AI. It's final, most important task is to shoot the player. Everything was working fine until I implemented a character selection system. This was done by referencing the the player controller through a button on a chac select widget. [2]: /storage/temp/267163-uehelppics.zip
(comments are locked)
|
Follow this question
Once you sign in you will be able to subscribe for any updates here