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AI not performing most actions upon character referencing player controller.

I am currently using UE4 for making a simple game to learn the engine. In this game I have created a simple AI that that performs actions such as moving in a nav mesh randomly, can sense the player and follows the player on sight, or when the player shoots the AI. It's final, most important task is to shoot the player. Everything was working fine until I implemented a character selection system. This was done by referencing the the player controller through a button on a chac select widget. alt textThe Ai won't perform most actions now, only occasionally rotating. This is not rotating to face the player, but just random rotations. I have experimented by replacing different nodes and trying many different things, but nothing appears to work. If someone could review my code and the project file (Which I have linked in two different files) I would be eternally grateful. Thank you! Tutorials I used: https://www.youtube.com/watch?v=RTha7Vi-1CI https://www.youtube.com/watch?v=axKnZxyNSp8 Files: https://answers.unrealengine.com/storage/temp/267163-uehelppics.zip https://drive.google.com/open?id=1VzVFEiiYSWR2ezd4FA44X4JODqXRc5AJ

[2]: /storage/temp/267163-uehelppics.zip

Product Version: UE 4.21
capture.png (183.6 kB)
uehelppics.zip (1.1 MB)
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asked Jan 31 '19 at 05:09 PM in Blueprint Scripting

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