Mirror material reflecting wrong scene

I have a simple material that I want to act as a mirror (doesn’t need to be too accurate, will be far away from player):

The material is reflecting something completely different than what is in the scene. In fact, I can see it’s reflecting a different scene in the project - it looks to be an old version of one of our other maps (I can recognize the assets).

I can render a cubemap of the correct scene, and add it to the “SLS Specified Cubemap” slot in the scene’s skylight, but it just overlays this reflection on top of the incorrect one.

I can add sphere reflection captures around the actor, but similarly, it overlays these reflections on top of the incorrect one.

How can I change what this material is reflecting? I can’t find the setting anywhere. Thanks!

It ended up being the Cubemap setting in the post-process volume

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