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Mirror material reflecting wrong scene

I have a simple material that I want to act as a mirror (doesn't need to be too accurate, will be far away from player):

alt text

The material is reflecting something completely different than what is in the scene. In fact, I can see it's reflecting a different scene in the project - it looks to be an old version of one of our other maps (I can recognize the assets).

alt text

I can render a cubemap of the correct scene, and add it to the "SLS Specified Cubemap" slot in the scene's skylight, but it just overlays this reflection on top of the incorrect one.

alt text

I can add sphere reflection captures around the actor, but similarly, it overlays these reflections on top of the incorrect one.

How can I change what this material is reflecting? I can't find the setting anywhere. Thanks!

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asked Jan 31 '19 at 08:17 PM in Rendering

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gode14
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It ended up being the Cubemap setting in the post-process volume

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answered Feb 01 '19 at 01:25 AM

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gode14
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