I have no idea why i'm getting this error, i don't see anything wrong
you last If cause the problem
when the if is not reaching 0, you are killing the magic projectile. but when it is you are killing the current actor and again the magic projectile. the second time should be checked. use ?isvalid before killing the magic projectile so when the if execute true node ensure the object exist.
answered Feb 01 '19 at 09:53 AM
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