Is it possible to get UV coordinates from world position?
I am looking for a method to convert the "World Position" node to the nearest UV coordinate of an object.
Triplanar projection, or projecting the XY components to UV space are similar, but not what I'm going for. It would be more similar to the ability to get texture coordinates from line traces, but from within a material.
The flow for my particular need is:
(See "Texture Coordinates from Line Traces"): https://www.unrealengine.com/en-US/blog/unreal-engine-4-13-released
Follow this question
Once you sign in you will be able to subscribe for any updates here