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[C++]Widgets and Force Garbage Collector

Hi everybody! I'm working with widgets in C++ and I'm testing the garbage collector of the Engine. My scenario is that I've a pointer to a widget instance, at a certain point I need to destroy the widget: for what I've experienced, the best way is to detach all pointers to the widget, in such a way to allow the garbage collector to destroy it. Since a don't want to waste resources and speed up the deletion of the widget I'm making these calls:

 MyWidget= nullptr; 

In this way the garbage collector destroys immediatly the old widget. My question is: is safe to use these function methods?? How does "ConditinalBeginDestroy()" exactly work?


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asked Feb 01 '19 at 09:33 AM in Using UE4

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