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OnPostWorldCreation/OnLevelsChanged World Delegate

Hi Eveybody I have a C++ project in which in my Gameinstance constructor, I bind my game instance with the OnPostWorldCreation and OnLevelsChanged world delegates. I want to do this in such a way to manipulate some of the persistent data in the instance. Everything works "fine", however a funny thing that happen is that everytime I change level both delegates are triggered three times, does anybody know why it happen?


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asked Feb 01 '19 at 10:59 AM in C++ Programming

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