Hi!
I have a game that works in the editor but when I package it on Windows for Windows, I get fatal memory error. I have tried disabling modules, loading different default map … but nothing works. I have even disabled all the plugins. The latest landscape project packages normally though.¸
[2014.08.21-18.45.51:269][ 0]LogWindows: Fatal error!
FMallocBinned::FreeInternal() 0x3f60bc68 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\core\public\hal\mallocbinned.h:585] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
FMallocBinned::Realloc() 0x3f62338e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\core\public\hal\mallocbinned.h:1049] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
TProperty::CopyValuesInternal() 0x3f4603a8 + 40 bytes [File=d:\unrealengine\unreal engine\4.4\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:975] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UScriptStruct::CopyScriptStruct() 0x3f84a895 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:2090] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UDataTableFunctionLibrary::execGetDataTableRowFromName() 0x406ae129 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\classes\kismet\datatablefunctionlibrary.h:63] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UFunction::Invoke() 0x3f863ad1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3591] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::CallFunction() 0x3f78856c + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:384] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessContextOpcode() 0x3f7aa46a + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1388] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::execLetBool() 0x3f7c60f7 + 28 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1307] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessInternal() 0x3f7ab6ef + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:577] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::CallFunction() 0x3f788a52 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:495] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessInternal() 0x3f7ab6ef + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:577] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UFunction::Invoke() 0x3f863ad1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3591] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessEvent() 0x3f7aaf65 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:888] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::ProcessEvent() 0x40234250 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actor.cpp:621] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::ExecuteConstruction() 0x40216025 + 22 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actorconstruction.cpp:360] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::PostSpawnInitialize() 0x40233823 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actor.cpp:2259] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UWorld::SpawnActor() 0x40eaaca7 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\levelactor.cpp:327] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::SpawnDefaultPawnFor() 0x40743fa8 + 49 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:1257] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::RestartPlayer() 0x40740703 + 21 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:440] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::HandleMatchHasStarted() 0x4072b12e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:558] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::SetMatchState() 0x40742270 + 9 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:683] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UEngine::LoadMap() 0x408d0723 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\unrealengine.cpp:8666] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UEngine::Browse() 0x408a0301 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\unrealengine.cpp:7770] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UGameInstance::StartGameInstance() 0x4074477c + 44 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gameinstance.cpp:269] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UGameEngine::Init() 0x4072fcd6 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gameengine.cpp:478] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
FEngineLoop::Init() 0x3f47f4f9 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:1871] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
GuardedMain() 0x3f47ef4d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:131] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
GuardedMainWrapper() 0x3f47f03a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
WinMain() 0x3f488959 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
__tmainCRTStartup() 0x416e58ad + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
Address = 0x76fd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x7710c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x7710c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
[2014.08.21-18.45.51:335][ 0]LogExit: Executing StaticShutdownAfterError
[2014.08.21-18.45.51:355][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.08.21-18.45.51:355][ 0]Log file closed, 08/21/14 20:45:51
Complete log file:
Log file open, 08/21/14 20:45:35
LogInit: Version: 4.4.0-2255576+++depot+UE4-Releases+4.4
LogInit: API Version: 2255576
LogInit: Compiled (64-bit): Aug 13 2014 22:41:15
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.4
LogInit: Command line:
LogInit: Base directory: D:/ArenazGit/Builds/WindowsNoEditor/Arenaz/Binaries/Win64/
LogInit: Rocket: 1
[2014.08.21-18.45.35:260][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.08.21-18.45.35:280][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.08.21-18.45.35:280][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.08.21-18.45.35:284][ 0]LogInit: Object subsystem initialized
[2014.08.21-18.45.35:286][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2014.08.21-18.45.35:286][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2014.08.21-18.45.35:289][ 0]LogInit: Computer: ZIGADESKTOP-PC
[2014.08.21-18.45.35:289][ 0]LogInit: User: ZigaDesktop
[2014.08.21-18.45.35:289][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.08.21-18.45.35:289][ 0]LogInit: High frequency timer resolution =3.320361 MHz
[2014.08.21-18.45.35:289][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
[2014.08.21-18.45.35:289][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.08.21-18.45.35:289][ 0]LogMemory: Process Physical Memory: 42.24 MB used, 42.24 MB peak
[2014.08.21-18.45.35:289][ 0]LogMemory: Process Virtual Memory: 31.63 MB used, 31.75 MB peak
[2014.08.21-18.45.35:289][ 0]LogMemory: Physical Memory: 5084.66 MB used, 8144.49 MB total
[2014.08.21-18.45.35:289][ 0]LogMemory: Virtual Memory: 169.80 MB used, 8388608.00 MB total
[2014.08.21-18.45.35:359][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 (Feature Level 11_0)
[2014.08.21-18.45.35:359][ 0]LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2014.08.21-18.45.35:359][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.08.21-18.45.35:368][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.08.21-18.45.35:375][ 0]LogD3D11RHI: Async texture creation enabled
[2014.08.21-18.45.35:411][ 0]LogTextLocalizationManager:Warning: The selected culture ‘sl_SI’ is not available; falling back to ‘en’
[2014.08.21-18.45.35:436][ 0]LogContentStreaming: Texture pool size is 1000.000000MB
[2014.08.21-18.45.35:606][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.08.21-18.45.35:711][ 0]LogWindowsMoviePlayer: Unable to load movie: …/…/…/Arenaz/Content/Movies/Default_Startup.mp4
[2014.08.21-18.45.35:749][ 0]LogObj: 17991 objects as part of root set at end of initial load.
[2014.08.21-18.45.35:749][ 0]LogUObjectAllocator: 3436096 out of 0 bytes used by permanent object pool.
[2014.08.21-18.45.35:759][ 0]LogEngine: Initializing Engine…
[2014.08.21-18.45.35:765][ 0]LogHMD:Warning: No Oculus HMD detected!
[2014.08.21-18.45.35:766][ 0]OCULUS: OVR::DeviceManager - shutting down.
[2014.08.21-18.45.35:766][ 0]OCULUS: OVR::DeviceManagerThread - exiting (ThreadId=0xC58).
[2014.08.21-18.45.35:766][ 0]LogHMD: Oculus shutdown.
[2014.08.21-18.45.35:797][ 0]LogInit: XAudio2 using ‘Speakers (2- High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2014.08.21-18.45.35:805][ 0]LogInit: FAudioDevice initialized.
[2014.08.21-18.45.35:805][ 0]LogInit: Texture streaming: Enabled
[2014.08.21-18.45.35:809][ 0]LogConsoleResponse:Display:
[2014.08.21-18.45.35:852][ 0]LogNet: Browse: /Game/Maps/EffectsPlayground?Name=Player
[2014.08.21-18.45.35:864][ 0]LogLoad: LoadMap: /Game/Maps/EffectsPlayground?Name=Player
[2014.08.21-18.45.35:873][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.08.21-18.45.35:873][ 0]LogMemory: Process Physical Memory: 110.42 MB used, 111.55 MB peak
[2014.08.21-18.45.35:873][ 0]LogMemory: Process Virtual Memory: 103.90 MB used, 106.95 MB peak
[2014.08.21-18.45.35:873][ 0]LogMemory: Physical Memory: 5139.30 MB used, 8144.49 MB total
[2014.08.21-18.45.35:873][ 0]LogMemory: Virtual Memory: 360.77 MB used, 8388608.00 MB total
[2014.08.21-18.45.35:873][ 0]LogMemory:
[2014.08.21-18.45.35:873][ 0]LogMemory: Allocator Stats for binned:
[2014.08.21-18.45.35:873][ 0]LogMemory: Current Memory 49.05 MB used, plus 3.27 MB waste
[2014.08.21-18.45.35:873][ 0]LogMemory: Peak Memory 59.24 MB used, plus 2.82 MB waste
[2014.08.21-18.45.35:873][ 0]LogMemory: Current OS Memory 52.32 MB, peak 62.06 MB
[2014.08.21-18.45.35:873][ 0]LogMemory: Current Waste 0.67 MB, peak 1.08 MB
[2014.08.21-18.45.35:873][ 0]LogMemory: Current Used 49.06 MB, peak 59.24 MB
[2014.08.21-18.45.35:873][ 0]LogMemory: Current Slack 2.60 MB
[2014.08.21-18.45.35:873][ 0]LogMemory: Allocs 143270 Current / 1398619 Total
[2014.08.21-18.45.35:873][ 0]LogMemory:
[2014.08.21-18.45.35:873][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
[2014.08.21-18.45.35:873][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
[2014.08.21-18.45.35:873][ 0]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 16 6 6 20681 144454 16 16 323K 61K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 32 13 13 25300 82771 32 32 790K 42K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 48 13 13 16650 62384 48 48 780K 52K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 64 13 13 12352 70080 64 64 772K 60K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 80 4 4 3004 48744 80 80 234K 22K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 96 9 9 5794 46750 96 96 543K 33K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 112 7 7 3272 33915 112 112 357K 91K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 128 28 28 14049 57210 128 128 1756K 36K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 160 11 15 4070 141768 144 160 635K 68K 29K 95.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 192 30 31 10195 286300 176 192 1911K 8K 66K 96.56%
[2014.08.21-18.45.35:873][ 0]LogMemory: 224 6 6 1495 203026 208 224 327K 57K 12K 96.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 256 5 5 1098 83202 240 256 274K 46K 10K 96.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 288 5 5 1072 40239 272 288 301K 19K 9K 97.19%
[2014.08.21-18.45.35:873][ 0]LogMemory: 320 7 7 1281 22177 304 320 400K 47K 12K 97.32%
[2014.08.21-18.45.35:873][ 0]LogMemory: 384 42 42 7005 24231 336 384 2626K 52K 257K 90.44%
[2014.08.21-18.45.35:873][ 0]LogMemory: 448 12 12 1693 5287 400 448 740K 27K 46K 94.01%
[2014.08.21-18.45.35:873][ 0]LogMemory: 512 41 41 5129 10683 464 512 2564K 60K 129K 95.08%
[2014.08.21-18.45.35:873][ 0]LogMemory: 576 4 4 393 1184 528 576 221K 34K 13K 94.92%
[2014.08.21-18.45.35:873][ 0]LogMemory: 640 1 1 97 256 592 640 60K 4K 2K 96.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 704 12 12 936 1427 656 704 643K 125K 24K 96.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 768 29 32 2276 6348 720 768 1707K 142K 34K 98.17%
[2014.08.21-18.45.35:873][ 0]LogMemory: 896 10 11 547 1231 784 896 478K 161K 35K 94.53%
[2014.08.21-18.45.35:873][ 0]LogMemory: 1024 12 13 756 1079 912 1024 756K 12K 55K 92.84%
[2014.08.21-18.45.35:873][ 0]LogMemory: 1168 3 3 102 1156 1040 1168 116K 76K 2K 98.96%
[2014.08.21-18.45.35:873][ 0]LogMemory: 1360 19 19 875 4545 1184 1360 1162K 50K 74K 93.91%
[2014.08.21-18.45.35:873][ 0]LogMemory: 1632 8 8 232 614 1376 1632 369K 141K 22K 95.70%
[2014.08.21-18.45.35:873][ 0]LogMemory: 2048 5 6 129 551 1648 2048 258K 62K 26K 91.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 2336 55 55 1521 5774 2064 2336 3469K 45K 383K 89.12%
[2014.08.21-18.45.35:873][ 0]LogMemory: 2720 4 4 82 497 2352 2720 217K 38K 10K 96.09%
[2014.08.21-18.45.35:873][ 0]LogMemory: 3264 31 31 571 4054 2736 3264 1820K 157K 97K 95.11%
[2014.08.21-18.45.35:873][ 0]LogMemory: 4096 12 13 141 629 3280 4096 564K 204K 49K 93.62%
[2014.08.21-18.45.35:873][ 0]LogMemory: 4672 6 6 54 2085 4112 4672 246K 138K 6K 98.44%
[2014.08.21-18.45.35:873][ 0]LogMemory: 5456 10 12 85 344 4688 5456 452K 188K 39K 93.91%
[2014.08.21-18.45.35:873][ 0]LogMemory: 6544 12 13 82 259 5488 6544 524K 243K 43K 94.40%
[2014.08.21-18.45.35:873][ 0]LogMemory: 8192 5 6 39 1904 6560 8192 312K 8K 44K 86.25%
[2014.08.21-18.45.35:873][ 0]LogMemory: 9360 5 5 29 76 8208 9360 265K 55K 14K 95.63%
[2014.08.21-18.45.35:873][ 0]LogMemory: 10912 5 5 27 54 9408 10752 287K 33K 23K 92.81%
[2014.08.21-18.45.35:873][ 0]LogMemory: 13104 4 4 18 43 10944 13056 230K 26K 16K 93.75%
[2014.08.21-18.45.35:873][ 0]LogMemory: 16384 9 11 33 122 13120 16384 528K 48K 39K 93.23%
[2014.08.21-18.45.35:873][ 0]LogMemory: 21840 6 8 18 63 16400 21456 383K 1K 60K 84.38%
[2014.08.21-18.45.35:873][ 0]LogMemory: 32768 13 14 25 82 21904 32640 800K 32K 158K 81.01%
[2014.08.21-18.45.35:873][ 0]LogMemory:
[2014.08.21-18.45.35:873][ 0]LogMemory: 34048K allocated in pools (with 2804K slack and 1838K waste). Efficiency 94.60%
[2014.08.21-18.45.35:873][ 0]LogMemory: Allocations 143209 Current / 1397599 Total (in 532 pools)
[2014.08.21-18.45.35:873][ 0]LogMemory:
[2014.08.21-18.45.36:033][ 0]LogWorld: Game class is ‘BP_GameMode_C’
[2014.08.21-18.45.36:035][ 0]LogAIModule: Creating AISystem for world EffectsPlayground
[2014.08.21-18.45.36:037][ 0]LogWorld: Bringing World /Game/Maps/EffectsPlayground.EffectsPlayground up for play (max tick rate 0) at 2014.08.21-20.45.36
[2014.08.21-18.45.36:037][ 0]LogWorld: Bringing up level for play took: 0.001559
[2014.08.21-18.45.36:037][ 0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2014.08.21-18.45.37:786][ 0]LogWindows: Could not start CrashReportClient.exe
[2014.08.21-18.45.37:786][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.08.21-18.45.37:786][ 0]LogMemory: Process Physical Memory: 333.27 MB used, 333.27 MB peak
[2014.08.21-18.45.37:786][ 0]LogMemory: Process Virtual Memory: 327.70 MB used, 327.75 MB peak
[2014.08.21-18.45.37:786][ 0]LogMemory: Physical Memory: 5458.16 MB used, 8144.49 MB total
[2014.08.21-18.45.37:786][ 0]LogMemory: Virtual Memory: 635.68 MB used, 8388608.00 MB total
[2014.08.21-18.45.51:269][ 0]LogWindows: === Critical error: ===
[2014.08.21-18.45.51:269][ 0]LogWindows: Fatal error!
FMallocBinned::FreeInternal() 0x3f60bc68 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\core\public\hal\mallocbinned.h:585] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
FMallocBinned::Realloc() 0x3f62338e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\core\public\hal\mallocbinned.h:1049] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
TProperty::CopyValuesInternal() 0x3f4603a8 + 40 bytes [File=d:\unrealengine\unreal engine\4.4\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:975] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UScriptStruct::CopyScriptStruct() 0x3f84a895 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:2090] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UDataTableFunctionLibrary::execGetDataTableRowFromName() 0x406ae129 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\classes\kismet\datatablefunctionlibrary.h:63] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UFunction::Invoke() 0x3f863ad1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3591] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::CallFunction() 0x3f78856c + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:384] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessContextOpcode() 0x3f7aa46a + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1388] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::execLetBool() 0x3f7c60f7 + 28 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1307] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessInternal() 0x3f7ab6ef + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:577] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::CallFunction() 0x3f788a52 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:495] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessInternal() 0x3f7ab6ef + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:577] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UFunction::Invoke() 0x3f863ad1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3591] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessEvent() 0x3f7aaf65 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:888] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::ProcessEvent() 0x40234250 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actor.cpp:621] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::ExecuteConstruction() 0x40216025 + 22 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actorconstruction.cpp:360] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::PostSpawnInitialize() 0x40233823 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actor.cpp:2259] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UWorld::SpawnActor() 0x40eaaca7 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\levelactor.cpp:327] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::SpawnDefaultPawnFor() 0x40743fa8 + 49 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:1257] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::RestartPlayer() 0x40740703 + 21 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:440] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::HandleMatchHasStarted() 0x4072b12e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:558] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::SetMatchState() 0x40742270 + 9 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:683] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UEngine::LoadMap() 0x408d0723 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\unrealengine.cpp:8666] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UEngine::Browse() 0x408a0301 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\unrealengine.cpp:7770] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UGameInstance::StartGameInstance() 0x4074477c + 44 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gameinstance.cpp:269] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UGameEngine::Init() 0x4072fcd6 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gameengine.cpp:478] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
FEngineLoop::Init() 0x3f47f4f9 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:1871] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
GuardedMain() 0x3f47ef4d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:131] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
GuardedMainWrapper() 0x3f47f03a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
WinMain() 0x3f488959 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
__tmainCRTStartup() 0x416e58ad + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
Address = 0x76fd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x7710c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x7710c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
[2014.08.21-18.45.51:335][ 0]LogExit: Executing StaticShutdownAfterError
[2014.08.21-18.45.51:355][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.08.21-18.45.51:355][ 0]Log file closed, 08/21/14 20:45:51
Thanks for considering my errors,