Packaged game startup fatal error

Hi!

I have a game that works in the editor but when I package it on Windows for Windows, I get fatal memory error. I have tried disabling modules, loading different default map … but nothing works. I have even disabled all the plugins. The latest landscape project packages normally though.¸

[2014.08.21-18.45.51:269][ 0]LogWindows: Fatal error!

FMallocBinned::FreeInternal() 0x3f60bc68 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\core\public\hal\mallocbinned.h:585] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
FMallocBinned::Realloc() 0x3f62338e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\core\public\hal\mallocbinned.h:1049] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
TProperty::CopyValuesInternal() 0x3f4603a8 + 40 bytes [File=d:\unrealengine\unreal engine\4.4\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:975] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UScriptStruct::CopyScriptStruct() 0x3f84a895 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:2090] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UDataTableFunctionLibrary::execGetDataTableRowFromName() 0x406ae129 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\classes\kismet\datatablefunctionlibrary.h:63] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UFunction::Invoke() 0x3f863ad1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3591] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::CallFunction() 0x3f78856c + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:384] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessContextOpcode() 0x3f7aa46a + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1388] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::execLetBool() 0x3f7c60f7 + 28 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1307] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessInternal() 0x3f7ab6ef + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:577] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::CallFunction() 0x3f788a52 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:495] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessInternal() 0x3f7ab6ef + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:577] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UFunction::Invoke() 0x3f863ad1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3591] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessEvent() 0x3f7aaf65 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:888] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::ProcessEvent() 0x40234250 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actor.cpp:621] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::ExecuteConstruction() 0x40216025 + 22 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actorconstruction.cpp:360] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::PostSpawnInitialize() 0x40233823 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actor.cpp:2259] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UWorld::SpawnActor() 0x40eaaca7 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\levelactor.cpp:327] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::SpawnDefaultPawnFor() 0x40743fa8 + 49 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:1257] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::RestartPlayer() 0x40740703 + 21 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:440] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::HandleMatchHasStarted() 0x4072b12e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:558] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::SetMatchState() 0x40742270 + 9 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:683] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UEngine::LoadMap() 0x408d0723 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\unrealengine.cpp:8666] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UEngine::Browse() 0x408a0301 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\unrealengine.cpp:7770] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UGameInstance::StartGameInstance() 0x4074477c + 44 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gameinstance.cpp:269] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UGameEngine::Init() 0x4072fcd6 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gameengine.cpp:478] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
FEngineLoop::Init() 0x3f47f4f9 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:1871] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
GuardedMain() 0x3f47ef4d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:131] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
GuardedMainWrapper() 0x3f47f03a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
WinMain() 0x3f488959 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
__tmainCRTStartup() 0x416e58ad + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
Address = 0x76fd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x7710c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x7710c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

[2014.08.21-18.45.51:335][ 0]LogExit: Executing StaticShutdownAfterError
[2014.08.21-18.45.51:355][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.08.21-18.45.51:355][ 0]Log file closed, 08/21/14 20:45:51

Complete log file:
Log file open, 08/21/14 20:45:35
LogInit: Version: 4.4.0-2255576+++depot+UE4-Releases+4.4
LogInit: API Version: 2255576
LogInit: Compiled (64-bit): Aug 13 2014 22:41:15
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.4
LogInit: Command line:
LogInit: Base directory: D:/ArenazGit/Builds/WindowsNoEditor/Arenaz/Binaries/Win64/
LogInit: Rocket: 1
[2014.08.21-18.45.35:260][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.08.21-18.45.35:280][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.08.21-18.45.35:280][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.08.21-18.45.35:284][ 0]LogInit: Object subsystem initialized
[2014.08.21-18.45.35:286][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2014.08.21-18.45.35:286][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2014.08.21-18.45.35:289][ 0]LogInit: Computer: ZIGADESKTOP-PC
[2014.08.21-18.45.35:289][ 0]LogInit: User: ZigaDesktop
[2014.08.21-18.45.35:289][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.08.21-18.45.35:289][ 0]LogInit: High frequency timer resolution =3.320361 MHz
[2014.08.21-18.45.35:289][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
[2014.08.21-18.45.35:289][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.08.21-18.45.35:289][ 0]LogMemory: Process Physical Memory: 42.24 MB used, 42.24 MB peak
[2014.08.21-18.45.35:289][ 0]LogMemory: Process Virtual Memory: 31.63 MB used, 31.75 MB peak
[2014.08.21-18.45.35:289][ 0]LogMemory: Physical Memory: 5084.66 MB used, 8144.49 MB total
[2014.08.21-18.45.35:289][ 0]LogMemory: Virtual Memory: 169.80 MB used, 8388608.00 MB total
[2014.08.21-18.45.35:359][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 (Feature Level 11_0)
[2014.08.21-18.45.35:359][ 0]LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2014.08.21-18.45.35:359][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.08.21-18.45.35:368][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.08.21-18.45.35:375][ 0]LogD3D11RHI: Async texture creation enabled
[2014.08.21-18.45.35:411][ 0]LogTextLocalizationManager:Warning: The selected culture ‘sl_SI’ is not available; falling back to ‘en’
[2014.08.21-18.45.35:436][ 0]LogContentStreaming: Texture pool size is 1000.000000MB
[2014.08.21-18.45.35:606][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.08.21-18.45.35:711][ 0]LogWindowsMoviePlayer: Unable to load movie: …/…/…/Arenaz/Content/Movies/Default_Startup.mp4
[2014.08.21-18.45.35:749][ 0]LogObj: 17991 objects as part of root set at end of initial load.
[2014.08.21-18.45.35:749][ 0]LogUObjectAllocator: 3436096 out of 0 bytes used by permanent object pool.
[2014.08.21-18.45.35:759][ 0]LogEngine: Initializing Engine…
[2014.08.21-18.45.35:765][ 0]LogHMD:Warning: No Oculus HMD detected!
[2014.08.21-18.45.35:766][ 0]OCULUS: OVR::DeviceManager - shutting down.
[2014.08.21-18.45.35:766][ 0]OCULUS: OVR::DeviceManagerThread - exiting (ThreadId=0xC58).
[2014.08.21-18.45.35:766][ 0]LogHMD: Oculus shutdown.
[2014.08.21-18.45.35:797][ 0]LogInit: XAudio2 using ‘Speakers (2- High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2014.08.21-18.45.35:805][ 0]LogInit: FAudioDevice initialized.
[2014.08.21-18.45.35:805][ 0]LogInit: Texture streaming: Enabled
[2014.08.21-18.45.35:809][ 0]LogConsoleResponse:Display:
[2014.08.21-18.45.35:852][ 0]LogNet: Browse: /Game/Maps/EffectsPlayground?Name=Player
[2014.08.21-18.45.35:864][ 0]LogLoad: LoadMap: /Game/Maps/EffectsPlayground?Name=Player
[2014.08.21-18.45.35:873][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.08.21-18.45.35:873][ 0]LogMemory: Process Physical Memory: 110.42 MB used, 111.55 MB peak
[2014.08.21-18.45.35:873][ 0]LogMemory: Process Virtual Memory: 103.90 MB used, 106.95 MB peak
[2014.08.21-18.45.35:873][ 0]LogMemory: Physical Memory: 5139.30 MB used, 8144.49 MB total
[2014.08.21-18.45.35:873][ 0]LogMemory: Virtual Memory: 360.77 MB used, 8388608.00 MB total
[2014.08.21-18.45.35:873][ 0]LogMemory:
[2014.08.21-18.45.35:873][ 0]LogMemory: Allocator Stats for binned:
[2014.08.21-18.45.35:873][ 0]LogMemory: Current Memory 49.05 MB used, plus 3.27 MB waste
[2014.08.21-18.45.35:873][ 0]LogMemory: Peak Memory 59.24 MB used, plus 2.82 MB waste
[2014.08.21-18.45.35:873][ 0]LogMemory: Current OS Memory 52.32 MB, peak 62.06 MB
[2014.08.21-18.45.35:873][ 0]LogMemory: Current Waste 0.67 MB, peak 1.08 MB
[2014.08.21-18.45.35:873][ 0]LogMemory: Current Used 49.06 MB, peak 59.24 MB
[2014.08.21-18.45.35:873][ 0]LogMemory: Current Slack 2.60 MB
[2014.08.21-18.45.35:873][ 0]LogMemory: Allocs 143270 Current / 1398619 Total
[2014.08.21-18.45.35:873][ 0]LogMemory:
[2014.08.21-18.45.35:873][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
[2014.08.21-18.45.35:873][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
[2014.08.21-18.45.35:873][ 0]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 16 6 6 20681 144454 16 16 323K 61K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 32 13 13 25300 82771 32 32 790K 42K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 48 13 13 16650 62384 48 48 780K 52K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 64 13 13 12352 70080 64 64 772K 60K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 80 4 4 3004 48744 80 80 234K 22K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 96 9 9 5794 46750 96 96 543K 33K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 112 7 7 3272 33915 112 112 357K 91K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 128 28 28 14049 57210 128 128 1756K 36K 0K 100.00%
[2014.08.21-18.45.35:873][ 0]LogMemory: 160 11 15 4070 141768 144 160 635K 68K 29K 95.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 192 30 31 10195 286300 176 192 1911K 8K 66K 96.56%
[2014.08.21-18.45.35:873][ 0]LogMemory: 224 6 6 1495 203026 208 224 327K 57K 12K 96.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 256 5 5 1098 83202 240 256 274K 46K 10K 96.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 288 5 5 1072 40239 272 288 301K 19K 9K 97.19%
[2014.08.21-18.45.35:873][ 0]LogMemory: 320 7 7 1281 22177 304 320 400K 47K 12K 97.32%
[2014.08.21-18.45.35:873][ 0]LogMemory: 384 42 42 7005 24231 336 384 2626K 52K 257K 90.44%
[2014.08.21-18.45.35:873][ 0]LogMemory: 448 12 12 1693 5287 400 448 740K 27K 46K 94.01%
[2014.08.21-18.45.35:873][ 0]LogMemory: 512 41 41 5129 10683 464 512 2564K 60K 129K 95.08%
[2014.08.21-18.45.35:873][ 0]LogMemory: 576 4 4 393 1184 528 576 221K 34K 13K 94.92%
[2014.08.21-18.45.35:873][ 0]LogMemory: 640 1 1 97 256 592 640 60K 4K 2K 96.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 704 12 12 936 1427 656 704 643K 125K 24K 96.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 768 29 32 2276 6348 720 768 1707K 142K 34K 98.17%
[2014.08.21-18.45.35:873][ 0]LogMemory: 896 10 11 547 1231 784 896 478K 161K 35K 94.53%
[2014.08.21-18.45.35:873][ 0]LogMemory: 1024 12 13 756 1079 912 1024 756K 12K 55K 92.84%
[2014.08.21-18.45.35:873][ 0]LogMemory: 1168 3 3 102 1156 1040 1168 116K 76K 2K 98.96%
[2014.08.21-18.45.35:873][ 0]LogMemory: 1360 19 19 875 4545 1184 1360 1162K 50K 74K 93.91%
[2014.08.21-18.45.35:873][ 0]LogMemory: 1632 8 8 232 614 1376 1632 369K 141K 22K 95.70%
[2014.08.21-18.45.35:873][ 0]LogMemory: 2048 5 6 129 551 1648 2048 258K 62K 26K 91.88%
[2014.08.21-18.45.35:873][ 0]LogMemory: 2336 55 55 1521 5774 2064 2336 3469K 45K 383K 89.12%
[2014.08.21-18.45.35:873][ 0]LogMemory: 2720 4 4 82 497 2352 2720 217K 38K 10K 96.09%
[2014.08.21-18.45.35:873][ 0]LogMemory: 3264 31 31 571 4054 2736 3264 1820K 157K 97K 95.11%
[2014.08.21-18.45.35:873][ 0]LogMemory: 4096 12 13 141 629 3280 4096 564K 204K 49K 93.62%
[2014.08.21-18.45.35:873][ 0]LogMemory: 4672 6 6 54 2085 4112 4672 246K 138K 6K 98.44%
[2014.08.21-18.45.35:873][ 0]LogMemory: 5456 10 12 85 344 4688 5456 452K 188K 39K 93.91%
[2014.08.21-18.45.35:873][ 0]LogMemory: 6544 12 13 82 259 5488 6544 524K 243K 43K 94.40%
[2014.08.21-18.45.35:873][ 0]LogMemory: 8192 5 6 39 1904 6560 8192 312K 8K 44K 86.25%
[2014.08.21-18.45.35:873][ 0]LogMemory: 9360 5 5 29 76 8208 9360 265K 55K 14K 95.63%
[2014.08.21-18.45.35:873][ 0]LogMemory: 10912 5 5 27 54 9408 10752 287K 33K 23K 92.81%
[2014.08.21-18.45.35:873][ 0]LogMemory: 13104 4 4 18 43 10944 13056 230K 26K 16K 93.75%
[2014.08.21-18.45.35:873][ 0]LogMemory: 16384 9 11 33 122 13120 16384 528K 48K 39K 93.23%
[2014.08.21-18.45.35:873][ 0]LogMemory: 21840 6 8 18 63 16400 21456 383K 1K 60K 84.38%
[2014.08.21-18.45.35:873][ 0]LogMemory: 32768 13 14 25 82 21904 32640 800K 32K 158K 81.01%
[2014.08.21-18.45.35:873][ 0]LogMemory:
[2014.08.21-18.45.35:873][ 0]LogMemory: 34048K allocated in pools (with 2804K slack and 1838K waste). Efficiency 94.60%
[2014.08.21-18.45.35:873][ 0]LogMemory: Allocations 143209 Current / 1397599 Total (in 532 pools)
[2014.08.21-18.45.35:873][ 0]LogMemory:
[2014.08.21-18.45.36:033][ 0]LogWorld: Game class is ‘BP_GameMode_C’
[2014.08.21-18.45.36:035][ 0]LogAIModule: Creating AISystem for world EffectsPlayground
[2014.08.21-18.45.36:037][ 0]LogWorld: Bringing World /Game/Maps/EffectsPlayground.EffectsPlayground up for play (max tick rate 0) at 2014.08.21-20.45.36
[2014.08.21-18.45.36:037][ 0]LogWorld: Bringing up level for play took: 0.001559
[2014.08.21-18.45.36:037][ 0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2014.08.21-18.45.37:786][ 0]LogWindows: Could not start CrashReportClient.exe
[2014.08.21-18.45.37:786][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.08.21-18.45.37:786][ 0]LogMemory: Process Physical Memory: 333.27 MB used, 333.27 MB peak
[2014.08.21-18.45.37:786][ 0]LogMemory: Process Virtual Memory: 327.70 MB used, 327.75 MB peak
[2014.08.21-18.45.37:786][ 0]LogMemory: Physical Memory: 5458.16 MB used, 8144.49 MB total
[2014.08.21-18.45.37:786][ 0]LogMemory: Virtual Memory: 635.68 MB used, 8388608.00 MB total
[2014.08.21-18.45.51:269][ 0]LogWindows: === Critical error: ===

[2014.08.21-18.45.51:269][ 0]LogWindows: Fatal error!

FMallocBinned::FreeInternal() 0x3f60bc68 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\core\public\hal\mallocbinned.h:585] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
FMallocBinned::Realloc() 0x3f62338e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\core\public\hal\mallocbinned.h:1049] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
TProperty::CopyValuesInternal() 0x3f4603a8 + 40 bytes [File=d:\unrealengine\unreal engine\4.4\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:975] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UScriptStruct::CopyScriptStruct() 0x3f84a895 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:2090] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UDataTableFunctionLibrary::execGetDataTableRowFromName() 0x406ae129 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\classes\kismet\datatablefunctionlibrary.h:63] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UFunction::Invoke() 0x3f863ad1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3591] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::CallFunction() 0x3f78856c + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:384] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessContextOpcode() 0x3f7aa46a + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1388] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::execLetBool() 0x3f7c60f7 + 28 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1307] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessInternal() 0x3f7ab6ef + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:577] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::CallFunction() 0x3f788a52 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:495] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessInternal() 0x3f7ab6ef + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:577] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UFunction::Invoke() 0x3f863ad1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3591] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UObject::ProcessEvent() 0x3f7aaf65 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:888] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::ProcessEvent() 0x40234250 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actor.cpp:621] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::ExecuteConstruction() 0x40216025 + 22 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actorconstruction.cpp:360] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AActor::PostSpawnInitialize() 0x40233823 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\actor.cpp:2259] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UWorld::SpawnActor() 0x40eaaca7 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\levelactor.cpp:327] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::SpawnDefaultPawnFor() 0x40743fa8 + 49 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:1257] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::RestartPlayer() 0x40740703 + 21 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:440] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::HandleMatchHasStarted() 0x4072b12e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:558] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
AGameMode::SetMatchState() 0x40742270 + 9 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gamemode.cpp:683] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UEngine::LoadMap() 0x408d0723 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\unrealengine.cpp:8666] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UEngine::Browse() 0x408a0301 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\unrealengine.cpp:7770] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UGameInstance::StartGameInstance() 0x4074477c + 44 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gameinstance.cpp:269] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
UGameEngine::Init() 0x4072fcd6 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\gameengine.cpp:478] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
FEngineLoop::Init() 0x3f47f4f9 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:1871] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
GuardedMain() 0x3f47ef4d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:131] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
GuardedMainWrapper() 0x3f47f03a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
WinMain() 0x3f488959 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
__tmainCRTStartup() 0x416e58ad + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\ArenazGit\Builds\WindowsNoEditor\Arenaz\Binaries\Win64\Arenaz.exe]
Address = 0x76fd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x7710c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x7710c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

[2014.08.21-18.45.51:335][ 0]LogExit: Executing StaticShutdownAfterError
[2014.08.21-18.45.51:355][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.08.21-18.45.51:355][ 0]Log file closed, 08/21/14 20:45:51

Thanks for considering my errors,

I have resolved the issue and potentially found a bug; (only in packaged game!) setting a custom structure from get table row produced a bug. I did a workaround in C++ code

I got same issue in packaged game.Does any one found what is the Critical reason for this crash and how resolved it?

Hi .osolin,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.