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How to do something over time

So, if I want to perhaps scale a mesh, over like 10 seconds.

How do I set up my time variable in the event tick? And how do I use delta time to make it equal regardless of frame rate?

Lets say I have a variable for current time, and time it's supposed to be complete.

The time it's supposed to be complete is 10 seconds.

What do I do with the time variable so that it continues to increase 1 second per second?

Product Version: UE 4.21
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asked Feb 01 '19 at 11:42 AM in Using UE4

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  1. Using Set Timer Node - This lets you perform something every X seconds.

  2. Using Timeline - Allows you to perform something with curve value every tick for X seconds.

Based from your question, #1 is what you need.

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answered Feb 01 '19 at 12:24 PM

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