How to do something over time
So, if I want to perhaps scale a mesh, over like 10 seconds.
How do I set up my time variable in the event tick? And how do I use delta time to make it equal regardless of frame rate?
Lets say I have a variable for current time, and time it's supposed to be complete.
The time it's supposed to be complete is 10 seconds.
What do I do with the time variable so that it continues to increase 1 second per second?
asked Feb 01 '19 at 11:42 AM in Using UE4
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