Apply Damage or Custom Event?
What are the advantages of using Apply damage node over a custom event + SwitchHasAuthority?
asked Feb 01 '19 at 04:54 PM in Blueprint Scripting
To provide an answer, either will work really. Apply Damage is a simple builtin server-only function that provides minimal damage-applying functionality. If you're going to get into things like elemental damage, source types, etc. then a custom piece is preferred. I currently push data into an actor's BP prior to calling the Apply Damage so that it receives more information about what damaged it.
answered Feb 01 '19 at 10:41 PM
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