Apply Damage or Custom Event?

What are the advantages of using Apply damage node over a custom event + SwitchHasAuthority?

To provide an answer, either will work really. Apply Damage is a simple builtin server-only function that provides minimal damage-applying functionality. If you’re going to get into things like elemental damage, source types, etc. then a custom piece is preferred. I currently push data into an actor’s BP prior to calling the Apply Damage so that it receives more information about what damaged it.

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