Strange Physics interaction with player.
I have a problem with my Physics assets in game. They seem to interact really strangely with the player. My Player weighs almost nothing, and the Objects weigh thousands of KGs, yet merely standing on them or jumping into them causes them to freak out.
They don't have this issue with each other, it's when the player touches them.
They all have Rotation constraints and X location constraints so they don't break away from the 2D gameplay. The floating ones are held in place by force, acting as objects with 0 gravity and having the "Add force at location node" to re-orient themselves.
Any guesses on what could cause this issue and how to fix this?
asked Feb 01 '19 at 03:02 PM in Blueprint Scripting
Mass won't work when interacting with the Character, as it is not simulating physics, but uses a custom logic. In
answered Feb 01 '19 at 05:38 PM
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