Animation Blueprint not working

Hi,

I have followed the unreal tutorials to use an animation blueprint and link it to a character, but for some reason it is not working.
Everything seems fine when I go in my character blueprint, he is even playing the entry animation from the state machine. But when I play he does nothing and goes back to T pause, the animation bluepring update isn’t even firing, or at least the logs are not displaying.

267251-ue41.jpg

267253-statemachine.jpg

Thank you for your help.

I think you need a bit more information to determine. Is the one in the game an actual character blueprint or just a mesh perhaps?

This is a blueprint that is made of a custom C++ class that inherits from ACharacter

267274-character.jpg

My custom class overrided BeginPlay and did not call Super::BeginPlay… my bad

How do you fix this? I am using a metahuman with the metabp I am new to UE