Animation Blueprint not working
I have followed the unreal tutorials to use an animation blueprint and link it to a character, but for some reason it is not working. Everything seems fine when I go in my character blueprint, he is even playing the entry animation from the state machine. But when I play he does nothing and goes back to T pause, the animation bluepring update isn't even firing, or at least the logs are not displaying.
Thank you for your help.
asked Feb 01 '19 at 03:08 PM in Using UE4
My custom class overrided BeginPlay and did not call Super::BeginPlay... my bad
answered Mar 23 '19 at 09:06 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here