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Animation Blueprint not working

Hi,

I have followed the unreal tutorials to use an animation blueprint and link it to a character, but for some reason it is not working. Everything seems fine when I go in my character blueprint, he is even playing the entry animation from the state machine. But when I play he does nothing and goes back to T pause, the animation bluepring update isn't even firing, or at least the logs are not displaying.

alt text alt text alt text

Thank you for your help.

Product Version: UE 4.19
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ue41.jpg (14.0 kB)
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asked Feb 01 '19 at 03:08 PM in Using UE4

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WMaxou
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avatar image mrteuy Feb 01 '19 at 10:57 PM

I think you need a bit more information to determine. Is the one in the game an actual character blueprint or just a mesh perhaps?

avatar image WMaxou Feb 01 '19 at 11:17 PM

This is a blueprint that is made of a custom C++ class that inherits from ACharacter

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My custom class overrided BeginPlay and did not call Super::BeginPlay... my bad

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answered Mar 23 '19 at 09:06 AM

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WMaxou
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