Scale3D is (nearly) zero warning
I'm currently working in UE4.17.2, so this issue might have been solved with updates but I couldn't find anything online. Basically, I have a bp class with a mesh component and by default the component's scale is (0,0,0), I scale it up to (1,1,1) with code sometime after its being instantiated. My problem here is that unreal clutters the log file with the following warning every time I create a new instance of it :
"LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: "
Does anyone know if there's a way to mute that warning? And/or does anyone know why it is a warning?
asked Feb 02 '19 at 12:50 PM in Blueprint Scripting
Right, so I have two classes, in one I have a static mesh component, in the other a skeletal mesh component. By default both component were at a scale of 0.0001. I first put the static mesh's default scale to 0.01, which made the log I was getting disappear and I instead received a more details log telling which object it was coming from (in this case my class with the skeletal mesh). So I applied the same fix to that too.
"LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: '/Temp/Autosaves/Game/Maps/UEDPCDesert.Desert:PersistentLevel.BM_Unit_C_0.SkeletalMesh' Bone: 'BE_Butt_01' "
I'm guessing it struggled to display exactly where it was coming from when it came from both a static mesh and a skeletal one?
Follow this question
Once you sign in you will be able to subscribe for any updates here