IOS app crashes after splash screen

Hi,

I am trying to launch my game on my phone but after a lot of attempts, i am still struggling to launch. I have run into such problem before and i found that the problem was with one of my materials as it was using a noise node which is not supported in mobile and caused same kind of crash. This time, i tried to delete meshes from my scene one at a time to check which mesh is creating the problem but after getting the scene empty, i still cannot launch it. At the moment, my scene has just a plain one directional light and a light mass importance volume ( without Light mass importance volume, my project launching fails.). i have tried resting some of the setting i made in camera and such just in case they might be the one behind the crashes but none really was. i have also tried launching in a fresh new level but the app still crashes. i don’t have any extra plugins in my project. but one thing i did was i had world composition enable which i disabled to work on my “Garage” level. By the way, during the first attempts, i had a car, a room and 6-7 Tube light meshes, directional light in my scene with one stationary area light.

I am using 4.21 version of engine and my phone is I phone X

Still looking for help…

See your crash logs:
See your crash report at XCode. I don’t remember its location now.

Or: Use brute force:
You may start with brute force. Create a sample project and copy some of its content to your project. For example: Copy Config of sample project to your project and see does it fix or not.