Pathfinding Considering Actor Size
Dear unreal developer,
I would like you to ask some questions about how to get the path point which I want to move to destination.
In order to get that, I used below function and member variable. - MovementComponent -> Detail -> Nav Agent Radius Value Setting 100 “ UNavigationPath* UNavigationSystemV1::FindPathToLocationSynchronously(..)” function return value UNavigationPath member variable TArrayPathPoints
But the path point which I got is not considered for the size of actor.(yellow line on the attached image) So please advise me how to get the path point like a path points(blue line on the attached image file). Bellow are the conditions which need to be applied.
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