Best way to reset the positions of a puzzle?
Hello I am making a puzzle system (see image below) and our idea is that all of the pieces on the grid (they are all separate actors) can reset if the player makes a mistake. On top of that, the puzzle (The floor with rings) will flip upside down in unison. So the floor will flip, while upside down the pieces will reset, and the floor will come back around. All of the pieces are rooted at the center so there won't be a problem with rotation, its simply flipping them all at once.
What is the best suggestion to do this?
asked Feb 03 '19 at 06:06 AM in Blueprint Scripting
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