"Set View Target with Blend" Node is Setting Itself a Random Blend Time BUG?
I'm working on my game, and when I click on a specific object, the camera is supposed to instantly change to another camera using a Set View Target with Blend node that has the blend time set to 0, but often, the camera will randomly give itself a blend time of about 7 seconds. Is this a known issue? I can't seem to figure it out. i've tried many different configurations, and it'll still do this every once in awhile. It seems to happen with many of my Set View Target nodes in my game.
asked Feb 03 '19 at 06:27 AM in Using UE4
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