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How to rotate legs in place in a first person shooter game.

Hello, I would like the player's legs to rotate towards where the player is looking when the camera rotates to far from where the legs is pointed at (think of the halo games for example).

Edit: The legs of the player and the upper body are a separate mesh.

Product Version: UE 4.21
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asked Feb 03 '19 at 07:38 AM in Blueprint Scripting

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avatar image ThompsonN13 Feb 04 '19 at 04:00 PM

i would say you would need to on camera moving get the difference in rotation of the camera and the leg mesh. then if the angle is 45degrees or greater in the Z axis set the rotation of the legs to the rotation of the camera.

below if a very basic example which is incomplete and not very elegent but is shows some of the concepts. this example is done with the third person style so some things will be different for sure.

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