Post process custom depth on one side of mesh
Can a post process material be used to provide custom depth to one side of a mesh that uses a two sided material. So that one side is one colour and the other side is the other colour. I know this can be done in the material itself but can a post process be used also?
I'm currently trying something like this, although I don't think TwoSidedSign is the correct node to use. Ignore the subtract and clamp. The reason I want it in post process is so its always in front of fog with the use of custom depth.
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