Hi,
I often use FloatCurve or VectorCurve with a GetFloatValue node to obtain non-linear value based on another float value.
Im using these in tandem with a lot of calculation to generate rotations and positions for meshes and actors in my blueprints.
Is there a way to access a curve asset and do the same thing GetFloatValue does but in C++?
It seems that performance for heavy mathematical calculations would be better in C++ class.
Thanks for any help :o)