How do I transition back to my Idle animation after another animation has played once?
So I have a dog character who can roll over. The roll over animation triggers when the isRollingOver bool in the playerBP is set to true. Right now, I have looping for this animation turned off, and was wondering if there is a way to have RollOver transition back to IDLE after it has been played once.
asked Feb 04 '19 at 12:07 AM in Blueprint Scripting
ThirdPersonExample template has a good example of transitioning current animation back to IDLE:
answered Feb 04 '19 at 02:08 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here