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How do I transition back to my Idle animation after another animation has played once?


So I have a dog character who can roll over. The roll over animation triggers when the isRollingOver bool in the playerBP is set to true. Right now, I have looping for this animation turned off, and was wondering if there is a way to have RollOver transition back to IDLE after it has been played once.

Product Version: UE 4.21
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asked Feb 04 '19 at 12:07 AM in Blueprint Scripting

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ThirdPersonExample template has a good example of transitioning current animation back to IDLE:

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transition.png (82.1 kB)
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answered Feb 04 '19 at 02:08 AM

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avatar image Codedheart Feb 04 '19 at 02:27 AM

Thank you! So you can just access the TimeRemaining value from your animation asset. :D

Much appreciated!

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